Large City: Díhiēíhmpèyāv Ji̊ Qi̊v

Díhiēíhmpèyāv Ji̊ Qi̊v

Díhiēíhmpèyāv Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceMeaavea Region
RegionZrogd-fīi Brushlands
Founded1193
Community LeaderLord Èlëm
Area54 km2 (21 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3616 m (11863 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population12916
Population Density239 people per km2 (615 people per mi2)
Town AuraCharm
Naming
Native nameDíhiēíhmpèyāv Ji̊ Qi̊v
Pronunciation/dɪ̞j/ /ɪ̞mˈpɛjəˑv/
Direct Translation[pork] [cultural]
Translation[Not Yet Translated]

Díhiēíhmpèyāv Ji̊ Qi̊v (/dɪ̞j/ /ɪ̞mˈpɛjəˑv/ [pork] [cultural]) is a subtropical Large City located in the Meaavea Region of the Tetburland.

The name Díhiēíhmpèyāv Ji̊ Qi̊v is derived from the Sylvin language, as Díhiēíhmpèyāv Ji̊ Qi̊v was founded by Dorothy, who was culturaly Tauran.

Climate

Díhiēíhmpèyāv Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Díhiēíhmpèyāv Ji̊ Qi̊v receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Díhiēíhmpèyāv Ji̊ Qi̊v covers an area of nearly 54 km2 (21 mi2), and an average elevation of 3616 m (11863 ft) above sea level.

Overview

Díhiēíhmpèyāv Ji̊ Qi̊v was founded durring the late 13th century in spring of the year 1193, by Dorothy. The establishment of Díhiēíhmpèyāv Ji̊ Qi̊v was somewhat plagued by a lack of willing colonists, leading to Dorothy electing to pay people to resettle in Díhiēíhmpèyāv Ji̊ Qi̊v.

Díhiēíhmpèyāv Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Díhiēíhmpèyāv Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Díhiēíhmpèyāv Ji̊ Qi̊v is buildings are speckled and packed arround broad carved bedrock streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Díhiēíhmpèyāv Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Something in your gut tells you that you may be unwelcome in Díhiēíhmpèyāv Ji̊ Qi̊v. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Díhiēíhmpèyāv Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Díhiēíhmpèyāv Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Díhiēíhmpèyāv Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Díhiēíhmpèyāv Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Díhiēíhmpèyāv Ji̊ Qi̊v's parks.

Díhiēíhmpèyāv Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Díhiēíhmpèyāv Ji̊ Qi̊v.

Díhiēíhmpèyāv Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Díhiēíhmpèyāv Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Díhiēíhmpèyāv Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Díhiēíhmpèyāv Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Díhiēíhmpèyāv Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Díhiēíhmpèyāv Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Díhiēíhmpèyāv Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Díhiēíhmpèyāv Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Díhiēíhmpèyāv Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.

Díhiēíhmpèyāv Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Díhiēíhmpèyāv Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.

Díhiēíhmpèyāv Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Díhiēíhmpèyāv Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Díhiēíhmpèyāv Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Díhiēíhmpèyāv Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Díhiēíhmpèyāv Ji̊ Qi̊v's natural decorations nor waterways.

Díhiēíhmpèyāv Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Díhiēíhmpèyāv Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Díhiēíhmpèyāv Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Díhiēíhmpèyāv Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is long in Díhiēíhmpèyāv Ji̊ Qi̊v.

The Mud Elemental, Medium near Díhiēíhmpèyāv Ji̊ Qi̊v are known to be more aggressive than normal.

Díhiēíhmpèyāv Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Chronomancy energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 37
  • Farm Laborer: 71
  • Hunters: 41
  • Milk Maids: 33
  • Ranchers: 17
  • Ranch Hands: 35
  • Shepherds: 32
    • Farmland: 51534 m2
    • Cattle and Similar Creatures: 3229
    • Poultry: 38748
    • Swine: 2583
    • Sheep: 129
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1291

Craftsmen

  • Arms and Toolmakers: 25
  • Blacksmiths: 30
  • Bookbinders: 16
  • Buckle-makers: 16
  • Cabinetmakers: 28
  • Candlemakers: 43
  • Carpenters: 38
  • Clothmakers: 36
  • Coach and Harness Makers: 13
  • Coopers: 30
  • Copper, Brass, Tin, Zinc, and Lead Workers: 18
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 29
  • Farrier: 73
  • Furriers: 8
  • Glassworkers: 43
  • Gunsmiths: 27
  • Harness-Makers: 12
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 34
  • Locksmiths: 12
  • Matchstick makers: 19
  • Musical Instrument Makers: 18
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 18
  • Plasterers: 16
  • Pursemakers: 22
  • Roofers: 13
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 24
  • Scabbardmakers: 26
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 12
  • Soap and Tallow Workers: 48
  • Tailors: 73
  • Tanners: 16
  • Upholsterers: 18
  • Watchmakers: 17
  • Weavers: 43
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 9
  • Beer-Sellers: 17
  • Booksellers: 20
  • Butchers: 33
  • Chandlers: 31
  • Chicken Butchers: 39
  • Entrepreneurs: 13
  • Fine Clothiers: 34
  • Fishmongers: 32
  • Florists: 7
  • Potion Sellers: 20
  • Resellers: 64
  • Spice Merchants: 17
  • Wine-sellers: 26
  • Wheelwright: 19
  • Woodsellers: 12

Service workers

  • Bakers: 80
  • Barbers: 57
  • Coachmen: 17
  • Cooks: 49
  • Doctors: 26
  • Gamekeepers: 20
  • Grooms: 11
  • Hairdressers: 51
  • Healers: 36
  • Housekeepers: 33
  • Housemaids: 71
  • House Stewards: 39
  • Inns: 12
  • Laundry maids: 24
  • Maidservants: 46
  • Nursery Maids: 23
  • Pastrycooks: 43
  • Restaurateur: 53
  • Tavern Keepers: 51

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 25
  • In-Town Couriers: 30
  • Long Haul Couriers: 31
  • Dockyard Workers: 26
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 35
  • Millers: 28
  • Miners: 28
  • Oilmen and Polishers: 19
  • Postmen: 27
  • Pure Finder: 16
  • Skinners: 39
  • Sugar Refiners: 7
  • Tosher: 19
  • Warehousemen: 47
  • Watercarriers: 27
  • Watermen, Bargemen, etc.: 40

Skilled Laborers

  • Accountants: 15
  • Alchemist: 21
  • Clerk: 25
  • Dentists: 13
  • Educators: 31
  • Engineers: 18
  • Gardeners: 13
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 17
  • Civil Clerks: 28
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 28
  • Fixers: 15
  • Kami Clerk: 26
  • Landlords: 25
  • Lawyers: 15
  • Legend Keepers: 22
  • Militia Officers: 71
  • Monks, Monastic: 39
  • Monks, Civic: 37
  • Historian, Oral: 26
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 31
  • Priests: 67
  • Rangers: 16
  • Rat Catchers: 20
  • Scholars: 19
  • Spiritualist: 24
  • Slayers: 7
  • Storytellers: 43
  • Military Officers: 46

Cottage Industries

  • Brewers: 37
  • Comfort Services: 44
  • Enchanters: 14
  • Herbalists: 15
  • Jaminators: 40
  • Needleworkers: 47
  • Potters: 20
  • Preserve Makers: 37
  • Quilters: 18
  • Seamsters: 75
  • Spinners: 41
  • Tinker: 14
  • Weaver: 31

Artists

  • Actors: 13
  • Architects: 5
  • Bards: 20
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 36
  • Painters, Art: 6
  • Playwrights: 14
  • Sculptors, Art: 11
  • Wood Carvers: 41
  • Writers: 43

Produce Industries

  • Butter Churners: 40
  • Canners: 34
  • Cheesmakers: 49
  • Ice Merchants: 5
  • Millers: 26
  • Picklers: 21
  • Smokers: 15
  • Stockmakers: 14
  • Tobacconists: 19
  • Tallowmakers: 31

4785 of Díhiēíhmpèyāv Ji̊ Qi̊v's population work within a Foundational Occupation.

7744 of Díhiēíhmpèyāv Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 387 (3%) are noncontributers.

Points of Interest

Díhiēíhmpèyāv Ji̊ Qi̊v is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

POI

History

History